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UNGLY Hand cricket on camera

Play the
computer

Pick your player

How tough?

Medium keeps you guessing a little.

Play a
friend

Pick your player

Start a room

You get a code and a link to send.

Show us
your hand

Starting camera...
0Closed fist
1Any 1 finger
2Any 2 fingers
3Any 3, rock-on
4Any 4 (thumb counts)
5Open palm
6Thumbs up

Try a few throws. Each one lights up when we see it. Good light and a plain wall behind you help.

Hand reading runs on your device. Nothing is uploaded unless you choose to share it in Train the reader.

Train the
reader

Teach Ungly your hand

Show the camera each number from 0 to 6 in a few different ways. It takes about 2 minutes and makes the reading more accurate for you on this device.

Only numbers describing the shape of your hand (21 points) and the number you showed are sent. No photos, no video, no name, no account. You can delete everything you shared at any time.

Your
room

Room code

-----

You

Ready

Friend

Waiting...

Send the code or link to your friend.

TOSS
00 balls
COMPUTER
YOU

YOU WIN

RULES

How to play hand cricket

Throw a number with your hand at the same time as your opponent. Your camera reads it, so nobody argues about what was thrown.

The throws

1 to 4 any fingers, thumb counts
5 open palm
6 thumbs up
0 closed fist

A match

  1. Toss. One player calls odd or even. Both throw and the total decides it. The winner picks bat or bowl.
  2. Hold it. Show your number when it says THROW! and hold it steady for a second. Every finger you hold out counts, and so does your thumb. Ring finger alone is 1, ring plus thumb is 2, index plus pinky plus thumb is 3. Thumb up on a fist is 6.
  3. Batting. Each ball, both throw at once. The batter scores the number they threw.
  4. Out. Same number from both and the batter is out. The innings ends.
  5. The chase. Sides swap. The new batter must beat the first score before getting out. Level scores tie.

Good to know